| 摘要: |
| 利用C#脚本和序列化技术,提出一种在Unity3D平台上实现重放功能的设计方法,给出该方法涉及到的部分关键代码。 |
| 关键词: Unity3D 序列化 虚拟现实 |
| DOI: |
| 投稿时间:2012-12-15修订日期:2012-12-25 |
| 基金项目: |
|
| Design of Replay Function of Virtual Reality based on Unity3D |
|
LIU Meng-quan
|
| (Air Force Airborne Academy, Guilin, Guangxi, 541003, China) |
| Abstract: |
| Using C# script and object serialization techniques, a design of replay function of virtual reality was conducted based on Unity3D platform and some key programming codes were analyzed. |
| Key words: Unity3D serialization virtual reality |