引用本文: |
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曾静,李陶深,苗兰芳.点模型上基于样图的纹理合成[J].广西科学,2017,24(3):236-241. [点击复制]
- ZENG Jing,LI Taoshen,MIAO Lanfang.Texture Synthesis from Samples for Point-Sampled Geometry[J].Guangxi Sciences,2017,24(3):236-241. [点击复制]
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摘要: |
[目的]目前已有的在三维点模型上的纹理合成方法,是将点模型进行三角面片化后再进行纹理合成操作,本研究的目的是避免三角面化的过程,得到一种直接在点模型上操作的、快速有效的纹理合成方法。[方法]首先,用KD树为三维点模型上的每一点建立领域,然后为每一点在样图中寻找最匹配的纹理值,最后通过基于点的绘制技术完成纹理合成。[结果]本研究方法能在三维点模型上生成连续光滑的纹理,且保持了原样图的纹理结构。[结论]本研究的纹理合成方法是有效的,并且和传统的三维纹理合成算法相比,本方法费时更少、更灵活可控。 |
关键词: 纹理合成 点模型 样图 映射 赋值 |
DOI:10.13656/j.cnki.gxkx.20170606.001 |
投稿时间:2017-01-23 |
基金项目:浙江省教育厅项目(Y201226127)和国家自然科学基金项目(61170315)资助。 |
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Texture Synthesis from Samples for Point-Sampled Geometry |
ZENG Jing1, LI Taoshen2, MIAO Lanfang1
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(1.College of Mathematics, Physics and Information Engineering, Zhejiang Normal University, Jinhua, Zhejiang, 321004, China;2.School of Computer, Electronics and Information in Guangxi University, Nanning, Guangxi, 530004, China) |
Abstract: |
[Objective] In this paper, we proposed a fast-speed and effective algorithm to synthesize texture over three-dimensional point set surface without triangulation.[Methods] At first, the neighborhoods for every point on three-dimensional point set surface were built through KD-tree.Then the local neighborhood construction was obtained and the most matching point was found in the input sample image for every point. Finally, texture synthesis was finished through point-based rendering.[Results] The experimental results show that our algorithm can generate continuous and smooth texture on the 3D point-sampled geometry, and maintain the texture structure of the original image.[Conclusion] The technique of texture synthesis is effective.Compared with traditional 3D texture synthesis algorithm, this algorithm is less time-consuming, more flexible and controllable. |
Key words: texture synthesis point set surface sample image mapping assignment |